I am making a character that will be exported as an .fbx file to a game engine (UE4). I made the basic shape of it using multiple cubes with subsurface modifiers and a mirror modifier for the arms and legs. So I came up with the following result:
My very simple collection of cubes looks like this:
Now I need to:
- Paint this character's textures (which includes UV mapping)
- Rig it
- Create an animation
before doing so am I supposed to join the meshes? If so then do I use a Boolean or CTRL+j? If not then do I parent every object to an armature? Please tell me what's the correct workflow for a game ready character. Thanks