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So I am animating different exercises for multiple characters and my workflow is to append the armature into the mesh, weight it, then also append the action that I had previously animated resulting in my new character performing the same action as the previous one. The only issue is that when I do this, the bones don't act right. Here is two images, one of the armature I animated it on, and another of the armature I appended that same action into. enter image description here

enter image description here

Does anyone know what could be causing this?

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