I have an animation of a walking avatar using mocap. He walks and turns left. I want to change it to turn right. The rotation system of pose bones is Quaternion. How to make it?
The left bone and the right bone can be flipped, but the root bone can't be. Are there any ways to mirror across axis in 3Dview? I only found the mirror in the graph editor, which can't help.
Or should I change Quaternion to Euler for the flipping and change Euler back to Quaternion???