I've created a model in Blender that I want to texture in Substance Painter.
As you can see in the picture, I've marked those edges as sharp and auto-smoothed the model, and then I beveled them in the high poly version of the same model in order to bake a normal map in SP. Problem is that I get some artifacts when baking normals.
After searching in order to solve the issue, I've found that it's a good thing to mark as seams the sharp edges on the model, but I still get the same result, maybe slightly better.
I'm not sure what I'm doing wrong. Should I remove the sharp edges from the HP model?
This is what it looks like without sharp edges or autosmooth on
with autosmooth / sharp edges
what happens in Unity if I don't auto-smooth the model