I am attempting to make my character do a backflip. I rotate the hips 360º in the X axis with a couple of keyframes, then watch the animation. It doesn't work. Either it doesn't seem to move at all, or it rotates in all the wrong directions.
I believe this is due to quaternion rotation vs. Euler rotation. In extremely simple terms, what is the difference, and how would I use Quaternions efficiently in solving this issue?