I have a model with several materials that I used to render a scene in Cycles. I wish now to put that model on SketchFab, but I need to bake my textures into single files for it. I successfully baked Roughness, Diffuse and Normals, but there's no option to bake metallic. How can I get this done?
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$\begingroup$ Didi you figure out the right way to do it by any chance? $\endgroup$ – Nicolas Dec 17 '18 at 12:35
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Plug the metallic input into the roughness input of the principled shader and then bake the roughness map (texture) of the texture plugged in. I hope it will work...
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$\begingroup$ Or you could put it into diffuse and ignore all incoming light... but either works $\endgroup$ – Bigfoot Blondy Apr 1 '19 at 5:51