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I have a 32-frame walk animation and have converted it to action. With the first and 250 last frames I set the keyframe as a walk cycle. When I hit play it just walks 32 frames and then slides the rest of the frames.

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I have set the repeat option (8 repeat). It walks, but not as a normal continuous walk cycle. Where am I going wrong or what else do I have to do to make it a complete walk?

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Pose Mode

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It looks like your character is moving forwards both in Pose mode and in Object mode. I guess it's your problem.

Most of the time, when you create a repetitive walk cycle in Pose mode, you'll make your character (i.e. his root bone) stand "still" on the X and Y axis, like if he was walking on a treadmill. It's only once in Object mode that you'll make the whole armature move forwards, either with a Follow Path constraint or just making him move from point A to point B with keyframes.

It's the combination of treadmill animation and movement in the scene that will recreate the illusion of walk.

Making an armature move forwards in Pose mode (i.e. moving its root bone or moving the other bones away from the root bone) is only useful for small moves through the scene, or for some complex and non-repetitive movements, and in that case you generally won't make him move in Object mode.

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  • $\begingroup$ Did not work in pose mode also plz check the question above update $\endgroup$ – atek Dec 4 '18 at 15:19
  • $\begingroup$ is your walk cycle stationary in Pose mode (i.e. like on a treadmill). If it is not, do it this way, and then, in Object mode, move your object forward. $\endgroup$ – moonboots Dec 4 '18 at 18:26
  • $\begingroup$ i have got that walk animation from mixamo website. Is there any issue regarding it. $\endgroup$ – atek Dec 5 '18 at 3:26
  • $\begingroup$ perhaps the one I'm explaining ;) perhaps share your file (at least the armature) $\endgroup$ – moonboots Dec 5 '18 at 7:11
  • $\begingroup$ plz check the file in question $\endgroup$ – atek Dec 5 '18 at 14:22

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