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My apologies if this is an odd question but I recently created several image/textures in my UV editor in Blender in order to paint my textures onto them. This has been going well but I have realized my resolution is too low to draw the thinner lines I want to and not have them begin wobbling or cutting out sharply.

I know I could create new versions but I thought I might as well ask.

Is there a way to increase the images Resolution inside Blender?

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  • $\begingroup$ Suggestion. Start Fresh with higher resolution images. The sooner the better. $\endgroup$ – atomicbezierslinger Dec 4 '18 at 6:23
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    $\begingroup$ you could increase the resolution in Photoshop then re-import and re-work what needs to be in Blender $\endgroup$ – moonboots Dec 4 '18 at 8:37
  • $\begingroup$ @atomicbezierslinger Thanks both of you for the feedback both of you, I'll follow one of these paths. $\endgroup$ – David Dec 5 '18 at 7:35
  • $\begingroup$ @moonboots Thanks both of you for the feedback both of you, I'll follow one of these paths. $\endgroup$ – David Dec 5 '18 at 7:36

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