I am trying to create a specific kind of look on a mesh, as to be seen on the following picture:


Doesn't have to be 100% accurate, since it won't be too close in the final render, but I still want that swirl effect at the end parts of the bow.

In the picture you can see my attempt to screw two vertices, connected via an edge, to create a similar effect, but whatever I do I end up with a distorted spiral, or with a big hole in the middle. Any idea how I can close this hole? Or maybe a smarter way to get by?

Thanks already! :)

enter image description here

  • $\begingroup$ You can enable the Extra Curves Add-on and then add a spiral curve that can be used as Array Modifier length and Curve Modifier. The down-side is you will have to fiddle with the size of the spiral and the size of the plane. I tried it and got a lot of over lapping geometry but at least no hole in the middle. $\endgroup$ – rob Dec 4 '18 at 11:52

You could do it with a circle or with Grid Fill, but it really depends on your goal, what are you supposed to do with this spiral?

enter image description here

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  • $\begingroup$ Hi, thanks for the reply. I want the spiral to go on, without being interrupted as to be seen in your suggestions. I guess I will check out the suggested extra curves add-on and see what happens. $\endgroup$ – Deven Dec 4 '18 at 23:35

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