I am playing around with the newest Blender 2.8 Build for Windows 64bit
I tried to create a firework scene, where particles emit particles by using a particle instance modifier. The basic animation is a simple explode modifier.
The animation shows fine in the 3D viewport, either with Cycles or Eevee choosen. But as soon as I try to finally render the scene, the particle system, attached to the particle instances is not rendered at all. To be precise - it seems that the particles stuck to the particle instances and flowing around. But as I said - the 3D viewport is OK.
The constant issues with the Particle Instance Modifier, that the scale has to be applied to the meshes, has been taken into account.
Anybody else here with similar Blender 2.8 issues? Or has anybody an idea how to solve this problem?