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I've tried messing around with the settings, particularly under Velocity, but I can't seem to work out how you slow down the flow of particles. I want them to rise more slower/steadier and to fade just above the tree-tops.

EDIT: Figured out how to make them stop at a certain point, so it's just a case of slowing them down. They rise too fast.

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  • $\begingroup$ Did you turn Gravity off so they only fly with their initial velocity? Then you just need to find the Normal Slider somewhere in the particles tab and turn that down $\endgroup$
    – HenrikD
    Dec 3, 2018 at 19:50
  • $\begingroup$ Yep, the gravity is off and the Normal slider is as low as it'll go - 0.000 $\endgroup$ Dec 3, 2018 at 21:42
  • $\begingroup$ In that section of the Normal Slider: Turn everything down to 0. I would expect your particles to stop moving at all. Then try to tweak Normal or/and Z $\endgroup$
    – HenrikD
    Dec 3, 2018 at 21:44
  • $\begingroup$ I've literally tweaked everything - putting things to 0, 1, or as high as they'll go - nothing seems to work. o_O I'm wondering if it's because the object I'm using, which is a flat plane in the shape of a 4 pointed star, just isn't taxing enough for my PC to render out...? $\endgroup$ Dec 3, 2018 at 22:04
  • $\begingroup$ Do you have any kind of force field in your scene? Is frame dropping active in the timeline? $\endgroup$
    – HenrikD
    Dec 3, 2018 at 22:06

1 Answer 1

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Adjust the timestamp to .010 then lower the mass to .001 under particles physics. And Adjust the Brownian to whatever you desire... Then lower the gravity to 0... See if that helps...

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