Can anyone tell me how to append a character rigged with rigify properly from one blend file to another, cause I tried to append it and it's not working properly.

  • 1
    $\begingroup$ Did you group all the datablocks (mesh, rig) and appended the group? What do you mean with "not working properly? Which is the issue exactly? $\endgroup$ – josh sanfelici Dec 3 '18 at 8:12
  • $\begingroup$ Here is the blend file drive.google.com/open?id=1ySQuQ6HlKZ1PjbLz91z2ahWm_KcrdcGJ this the file that I want to append but it's not working $\endgroup$ – Nuhan Dec 3 '18 at 8:46

In object mode:

Select your armature and its child objects (you can right-click the armature in the outliner and choose "select hierarchy).
Hit CtrlG to create a group of your selection, give it the name you want via F6 (like "character" or whatever's making sense).
Save the file.

Open the file where you need to append your character, hit ShiftF1, navigate to your character's .blend file, go in its group folder and select your character's group.

It should work this way.
The last thing to do: since all the "WGT" objects are imported in the same layer as your character's rig and model and overlapping your rig, I suggest you use the outliner, select all "WGT" objects, and move them to another layer.


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