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I'm trying to teach myself how to rig for the first time and after finally getting somewhere with it, but my mesh gets distorted when I try to parent it to the bones with automatic weights. I don't know where else to go from here. enter image description here

This is the mesh before Parenting.enter image description here

Notice how the body and the legs are skewed and distorted. I've removed doubles, and I've removed modifiers and still it gets distorted.

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  • $\begingroup$ most of the times, perenting needs adjustments with Weight Painting or Vertex Groups, so it's not a surprise if it doesn't work fine, please share your file so that we can test: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Dec 3 '18 at 10:39
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It might be due to the origin of the armature being different from the one of the model. Try setting both origins to the same point and then try it again.

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