I would like to recreate something like this using blender, if someone knows please explain it to me.

thanks in advice.


Hmm.. maybe you want to animate this, in which case this answer would need expanding..

But as a still, this is a close shot:

enter image description here

It involves:

  • A distorted plane with a Triangulation and a Wireframe modifier with a matte black material
  • A particle system to place a 'vertex' at every vertex, with the same material
  • A duplicate of the plane with a glass material, very low IOR, (no Wireframe, flat shaded)
  • A long lens on the camera, to keep vertices about the same size in shot
  • A shallow depth of field set for the camera
  • A Background shader for the world, large-scale noise to reflections in the glass, but white to the camera and transmission through the glass.

I probably should have used Dupliverts, not particles.. but can't replace the Blend right now...

  • $\begingroup$ Also, there is animation nodes ♥ youtu.be/dS2eid2hs-A?t=202 $\endgroup$ – L0Lock Dec 2 '18 at 19:32
  • $\begingroup$ @L0Lock There you go.. I never even heard of Plexus... I know nothing ! :D $\endgroup$ – Robin Betts Dec 2 '18 at 19:35
  • $\begingroup$ see the comments under the question ;) $\endgroup$ – L0Lock Dec 2 '18 at 19:40

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