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I would like to recreate something like this using blender, if someone knows please explain it to me.

thanks in advice.

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Hmm.. maybe you want to animate this, in which case this answer would need expanding..

But as a still, this is a close shot:

enter image description here

It involves:

  • A distorted plane with a Triangulation and a Wireframe modifier with a matte black material
  • A particle system to place a 'vertex' at every vertex, with the same material
  • A duplicate of the plane with a glass material, very low IOR, (no Wireframe, flat shaded)
  • A long lens on the camera, to keep vertices about the same size in shot
  • A shallow depth of field set for the camera
  • A Background shader for the world, large-scale noise to reflections in the glass, but white to the camera and transmission through the glass.

I probably should have used Dupliverts, not particles.. but can't replace the Blend right now...

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  • $\begingroup$ Also, there is animation nodes ♥ youtu.be/dS2eid2hs-A?t=202 $\endgroup$ – L0Lock Dec 2 '18 at 19:32
  • $\begingroup$ @L0Lock There you go.. I never even heard of Plexus... I know nothing ! :D $\endgroup$ – Robin Betts Dec 2 '18 at 19:35
  • $\begingroup$ see the comments under the question ;) $\endgroup$ – L0Lock Dec 2 '18 at 19:40

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