I have a house that I'm trying to make it seem normal by attaching the solidify modifier to it. After doing this, the thickened faces seem to be thinned out when near edges. look here. In the last picture, you can see the same thing happen in the cut out hole acting as the doorspace.

If this is just how the solidify modifier works, I'm open to another alternative on making the walls not paper thin.

I will be importing these into Unity, so I just want them house to be blocky, not curved weirdly at parts.

  • $\begingroup$ Hi crazicrafter and welcome. Have you checked the even thickness box in the solidifier options? $\endgroup$ – lockettpots Dec 2 '18 at 13:08
  • $\begingroup$ Yes, its still nearly the same here $\endgroup$ – crazicrafter1 Dec 2 '18 at 13:14
  • $\begingroup$ Tha screen shot does not show a checkmark in the even thickness box $\endgroup$ – lockettpots Dec 2 '18 at 13:19
  • $\begingroup$ please share your file: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Dec 2 '18 at 13:19
  • $\begingroup$ refresh it or open again imgur.com/a/RFLxCAn $\endgroup$ – crazicrafter1 Dec 2 '18 at 13:21

I'm not sure what is exactly your problem as your mesh is a bit messy.

First, to clear you object a bit: In Object mode, ctrl A to apply scale. In Edit mode, select all and W > Remove Doubles, and also ctrl N to recalculate the normals.

Now, you have inner faces, it makes the Solidify a bit complicated because it will not only thicken the external walls but also the internal, and you will probably have faces crossing and overlapping each others. So if you want to use Solidify you should better create separate objects, ie separate floors form walls from roof.

I hope it will fix your problems...

  • $\begingroup$ Should I separate the walls from floors and the roof? So to do that would i have to select the faces of each of those 3 then press p-->selection? $\endgroup$ – crazicrafter1 Dec 2 '18 at 13:52
  • $\begingroup$ yes, exactly, separate the floors from the walls $\endgroup$ – moonboots Dec 2 '18 at 14:08

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