I’m struggling hard with a rig for an elephant trunk. I want the trunk to rise up in the air and trumpet. I tried to increase and decrease the vertices, I’ve tried bendy bones and assigning the bones manually via the vertice groups. Which ever approach I choose, it seems that when I exceed a certain angle in bending, the mesh gets corrupted. How should I proceed?
Image of trunk. Slightly modified by reader. Note the armature could be placed closer to mesh before armature binding.