I have some complicated functions that I want to perform immediately after the loop cut, and to simplify the problem, I try to find a way to output something after a loop cut. I know I can use "bpy.app.handlers.scene_update_post" to detect whether there are any changes in mesh object, if there are any changes, I can print something. But how do I know that the mesh changes because of the loop cut? Or is there any other way to output logs after a loop cut by adding callback? Any help would be greatly appreciated


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