This is part of a project which I haven't published yet so I cannot provide the file.

I have a scene where a building gets blown up. The bricks are just particles which after exploding collapse to the ground.

The scene has been successfully rendered in Cycles 2.79b as a sequence of png images.

I opened a new instance of Blender and added the images in the Video sequence Editor. If I play the images, the result is absolutely perfect in the top right panel. However, when I output the animation, some scattered particles which falls to the ground shake at the speed of light.

I think it may be a resolution problem so I tried playing around with the settings:AVI,AVI RAW, FFMPEG and different containers combinations but I didn't get a good enough result.

My usual video output is FFMPEG/MPEG4/H264/High Quality/Medium Speed (I tried all the possible combinations available as well).

I only seem to get a slightly better result if I change the frame rate from 24 to 60.

I also tried rendering with both CPU and GPU Compute but the result is identical.

SPECS:

OS Linux Mint 18.3

CPU Intel Core i7-7700HQ 2.80 GHzx4

GPU Nvidia Ge Force GTX 1050 Ti

Blender 2.79b

Is there anything else that I could do to solve this problem?

PS} I've already read all the other posts related to video editing output and NONE talks about this specific problem. THIS IS NOT A DUPLICATE!

  • 1
    I don’t believe that you have read the other posts. BINAE: Blender Is Not An Encoder. Render to still frames, and use fine tuning of an actual encoder to get to the desired result you need. – troy_s Nov 30 at 18:45

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