This is part of a project which I haven't published yet so I cannot provide the file.
I have a scene where a building gets blown up. The bricks are just particles which after exploding collapse to the ground.
The scene has been successfully rendered in Cycles 2.79b as a sequence of png images.
I opened a new instance of Blender and added the images in the Video sequence Editor. If I play the images, the result is absolutely perfect in the top right panel. However, when I output the animation, some scattered particles which falls to the ground shake at the speed of light.
I think it may be a resolution problem so I tried playing around with the settings:AVI,AVI RAW, FFMPEG and different containers combinations but I didn't get a good enough result.
My usual video output is FFMPEG/MPEG4/H264/High Quality/Medium Speed (I tried all the possible combinations available as well).
I only seem to get a slightly better result if I change the frame rate from 24 to 60.
I also tried rendering with both CPU and GPU Compute but the result is identical.
OS Linux Mint 18.3
CPU Intel Core i7-7700HQ 2.80 GHzx4
GPU Nvidia Ge Force GTX 1050 Ti
Is there anything else that I could do to solve this problem?
PS} I've already read all the other posts related to video editing output and NONE talks about this specific problem. THIS IS NOT A DUPLICATE!