All I find when i try to search this question is how to move the rendering camera, not the editor.

Blender's editor camera focuses on the center, I need to change that to focus on a vertex, how can I achieve that?


The 'viewport' pivot point can be positioned easily be simply hitting . on the numberic keypad. To set the pivot to the vertex of a mesh simply enter Edit mode (Tab), select the vertex (right-click it) and hit . on the numeric keypad.

Another useful shortcut is Alt+Home to set the view pivot point to the current location of the 3D Cursor.

  • $\begingroup$ What if i need to center it at the cursor? $\endgroup$ – Makogan Nov 29 '18 at 15:22
  • $\begingroup$ Use <kbd>Alt</kbd>+<kbd>Home</kbd> for that. See the View|Align View menu in the 3D View menu bar. $\endgroup$ – Rich Sedman Nov 29 '18 at 15:34
  • $\begingroup$ For Blender 2.8 Alt+Home is now Alt+MMB (windows) $\endgroup$ – Serge L May 4 '19 at 16:31

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