All I find when i try to search this question is how to move the rendering camera, not the editor.
Blender's editor camera focuses on the center, I need to change that to focus on a vertex, how can I achieve that?
The 'viewport' pivot point can be positioned easily be simply hitting . on the numberic keypad. To set the pivot to the vertex of a mesh simply enter Edit mode (Tab), select the vertex (right-click it) and hit . on the numeric keypad.
Another useful shortcut is Alt+Home to set the view pivot point to the current location of the 3D Cursor.