Anyone know of any scripts or tutorials to create a new falloff type? I'm thinking something along a sine wave.
Here's a screenshot. I've got a lattice attached to a text, and I want to add a sinusodial falloff to modify the mesh.
Warp Modifier with Texture of your choice including sinusoidal.
There exists three or more modifiers that are relevant.
the warp modifier which can take a texture such as a sine texture.
the displace modifier
Above is the warp modifier in action. Rather plain ... no texture.
Closeup Fall Off with texture. Image Above.
Warp Modifier with Wood Sine Texture. Image above.
The warp modifier produces results similar to user gestures of
The blue cube has a high vertex density. The from and to are animated in rotation.
Results of the wave modifier. Sinusoidal influence. Image Above.