I want to create an adjustable center of rotation for a rig i have so i created an intermediate control bone between the Root bone and the rig, and a pivot point target bone for it to rotate around. I tried using the Pivot bone constraint, but the intermediate bone changes its location when I switch to pose mode, and it moves with the pivot target when ever it is moved. Is there a way to set the pivot offset so that it automatically copies the distance the pivot target is moved from the control so that I can freely move the pivot point without it effecting the control bones location? I feel like it can be done with drivers but if there is a simpler method i would much prefer that.
ultimately what I want is a center of rotation i can move around without it effecting the location of the bone rotating around it