I've noticed on the bevel modifier that edges at vertex junctions of three or more bevels actually buckle in and out when using a profile of 1. I want these to be straight and not bow out/in since I'm using these meshes for NURBS conversion and having something imprecise like this can be quite a problem for production. I want a 1 profile since it holds edges like controlling loops normally would and decreases the time it would take to cut all loops by hand.
Here's a screenshot of it buckling compared to a .99 profile (even with .99 profile it pinches too (outside edgeloops) which isn't desirable. If there is a fix or a plugin for this let me know!