I am trying to use an image of a world map as a displacement map for a sphere. Later I want to export the mesh for 3D printing, with the continents looking like engraved into a sphere. I am new to Blender.

This is the image I am currently using:


This image is basically the "Land/Ocean map" from this Blender tutorial, just with an erode/dilate filter applied. Because this guy is using it as a texture in Blender I am assuming it is a suitable projection.

What I tried so far:

  • Create a UV sphere
  • Add a Subsurf modifier with 7 subdivisions
  • Add a Displace modifier with this image as texture and a strength of 0.02

The problem is now that while Europe and Africa are squeezed horizontally...


... Australia's east coast is extremely stretched out.


What am I doing wrong? Or is there a completely different, better way?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.