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I'm using the script example used in Blender's physics documentation:

import PhysicsConstraints
PhysicsConstraints.exportBulletFile("Physics.bullet")

The problem is that the Y and Z axis appear to be swapped when the data is loaded at runtime by a third party game engine. Is there a way to swap the coordinates before exporting to the .bullet file?

Can this swapping be automated in the script?

A video showing how the script is used

As a side note, the bullet exporter is not an add-on exporter, but rather a feature of the physics engine module.

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according this post Is it possible to make Blender a Y-up world? not really, though most exporters have an option to flip it.

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    $\begingroup$ Bullet exporter is not an add-on exporter, but rather a feature of the physics engine module $\endgroup$ – rraallvv Jun 21 '13 at 0:25
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    $\begingroup$ @rraallvv it would be more useful for you to add this information to your question. $\endgroup$ – A Wild RolandiXor Jun 22 '13 at 16:26

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