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I was following BlenderGuru's videos on making an anvil and I get up to baking a normal map using a high and low poly model. I hit that bake button, but the normal map looks all messed up: enter image description here

Something that might help is this: The low poly model is just the high poly model without sculpting and had its poly count lowered with the decimate modifier. I forgot to save a backup of the anvil when it was just in its low poly form.

Blend file: https://www.mediafire.com/file/l0c3p604qkenef1/anvil.blend/file

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