I've successfully loaded a mesh cache .mdd file to create an animated mesh. However, if I choose
File > External Data > Pack All Into .blend the mesh sequence does not seem to get baked in.
Alternatively if I click "Apply" in the Add Modifier > Mesh Cache, I only get the mesh deformation for the selected frame applied to all frames of the animation.
How can I pack the .mdd mesh cache animation into the .blend?