I have my mesh rigged, and now I'm going back to adjust the radius on the bones with Properties>Data>Display>Envelope mode selected (the only mode that makes that visible?). That works fine, but if I translate the head or tail of a bone even a little bit, all of the connected bones reset to their automatically generated radiuses (which are apparently based on the length of bone?). Can I make it stop doing that?

As a side note, I'm not using envelope mode to assign weights, I just need the radius information for other purposes post-export.


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