as I have been modelling cars using a method of subdividing individual panels I have noticed that there is a major problem that arises with this method that prevents my cars looking like most on the internet.
When I look at other models and renders the shading and behavior on the objects match and look correct:
I realise that not having the vertices aligned (and the havoc subsurf modifiers can wreak) means the materials will not look right and Mike Pan's model is one object for the shell of the car. Is modelling in panels the "wrong" way and I should switch to a single shell? Or is there a standard method in subsurf panel (or other schemes of) modelling to keep the natural look?