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I can not find Rotation Numbers in EDIT mode. I can see them in Object mode, but I do not want to rotate the entire Object, only certain Edges / faces. Can you tell me where they are, or are they not in program at all ?

If not It would be extremely helpful to have rotation numbers ( editable, like all other location numbers are ), In EDIT mode.

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  • $\begingroup$ ok I do see rotation numbers in "Transform", But, it still rotates ( In Edit Mode ) the entire object, which I do not want. I only want to Rotate Selected Edges / Faces. $\endgroup$ – SpaceKat Nov 27 '18 at 2:58
  • $\begingroup$ I figured it out. I dint know I had to use transform Locks. All is well now. $\endgroup$ – SpaceKat Nov 27 '18 at 3:00
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If you mean the equivalent of the enter image description here for edit mode, there's little chance you have one, since it is simply difficult to define.

However, each faces has a Normal, which is a vector that points to the direction the face is facing. To obtain this value, take a look at the link below.

Display values of a normal of a selected face

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  • $\begingroup$ I can not see how it would be difficult to define numbers of a few edges / faces. Choose an edge, alter rotation with numbers. the program has an extraordinary amount of things you can adjust with numbers, in Edit mode, but cant show / alter rotation of an edge / face or two with numbers ? Not sure where to start with, what is wrong with that........But thanks for the info Allosteric $\endgroup$ – SpaceKat Nov 27 '18 at 3:31
  • $\begingroup$ First take a look at this video youtu.be/HTG__j55g1g?list=PL3wFcRXImVPOQpi-wi7uriXBkykXVUntv to differenciate rotation from orientation. Now, as you pointed out, it is easy to define a rotation. However, what you are asking is (if I understand correctly) is the orientation of a geometry. To define a orientation from rotation, you will need a 'before rotated' state, which makes it difficult. In other words, there is no obvious answers to 'What is the default orientation of a geometry?" $\endgroup$ – Allosteric Nov 27 '18 at 4:10
  • $\begingroup$ example - flat ( start ) + 2 degrees ( end ) $\endgroup$ – SpaceKat Nov 27 '18 at 4:20
  • $\begingroup$ but more than 1 edge / face - a group selected - but rest of build stays still $\endgroup$ – SpaceKat Nov 27 '18 at 4:21
  • $\begingroup$ Forgive me but I don't actually understand your proposal. Anyway, if you know a good idea to define an orientation, make a proposal in other sites such as right-click select or devtalk.blender.org since it is likely to be off topic for a QA site. (Of course, it won't be off topic if there's a widely shared consensus so remind me if that's the case) $\endgroup$ – Allosteric Nov 27 '18 at 4:27
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And it was that simple.........

enter image description here

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