TL/DR: Collisions at edge of convex hull give physics errors

I have a very simple rigid body car in Game Engine, and when going over triangle mesh it seems to bounce where Blender decides to cut the triangles.

Okay, simple fix, I made the ground convex hull instead. Now the car seems to bounce at the edge of where I broke up the floor (not off the edge, but to a new section of ground). But it's not all the time either, it's more 1/10 of the time you drive over that line.

I've tried lots of different ways to try and fix it. And though I'm not using Python, it seems more and more that I will have to use it. I'm not looking for realistic car physics like this. But just for something that works.


Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Browse other questions tagged or ask your own question.