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I'm doing a blender project with a cigarette smoke. I don't use smoke simulation, the smoke is just a mesh simulated with soft body. Here is the mesh:

enter image description here

I've made a cool texture with blender internal : enter image description hereenter image description here

But now I want to recreate the same, or the closer possible, material in cycles. Can somebody help my I'm really new to cycle material.

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This will do what you want: enter image description here

The Color Ramp will allow you to control/fine-tune the amount of transparency.

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