I'm very new to the whole material/texturing pipeline, and i've been having trouble figuring out how people get their materials to follow the form nicely. Like if I have a material for a scale texture, how do i get it to follow the flow of the creature's body?
I know I could go in and use a texture brush to sculpt in the details on multiresolution, then bake that into a normalmap, but is that really the best way to go about this?