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Any idea why is there weird lighting around the silhouette of the object? A normal map baked from high poly version is applied on this low poly model.

These artefacts only occur on the silhouette.

enter image description here

enter image description here

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Either you forgot to set the color space of your image texture node to non-color data, either you obtained a normal map in DirectX format instead of OpenGL format, in which case you need to invert the Y channel of your normal map: enter image description here

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