I am playing with the eevee render, and I am struggling on how to render projected shadows from objects textured with alpha channel.
Here is a reference render on cycles on what I want to achieve.
And here is my result on Eevee
And I have turned on the shadow checkboxes on both the light panel
And my render panel
I am using the 2.80 A build from 2018-11-23
Can this type of shadows be rendered at all?