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I have a rigged body and I want to put some clothes on it. I fit it to the body mesh, then transfer weights from the body to the clothing item. But when I add the armature modifier to it and choose the body skeleton, the mesh changes its position and slightly deforms. Could you please help me with the direction where I should look?

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  • $\begingroup$ is your armature in Rest Position mode? $\endgroup$ – moonboots Nov 25 '18 at 17:03
  • $\begingroup$ No, I don't think so. When I try to apply it as rest pose, the body oddly deforms. $\endgroup$ – Den Nov 25 '18 at 17:24
  • $\begingroup$ maybe share your file so that we can see, maybe the simplest way is to use weight paint $\endgroup$ – moonboots Nov 25 '18 at 17:33

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