I'm referring to the displacement modifier in Blender Render in this case because I want this 3D printed. It's purpose is to mask the layer lines produced from an FDM machine.
I'm trying to add a displaced wood texture like so:
Onto a complex object like this:
I tried the displacement modifier and texture painting but the results were sub par and inconsistent. Whats the best way to apply a realistic texture to an object that will actually displace the mesh geometry?