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I've been stuck for a few days trying to get these eyelashes to properly follow the eyelids without heavily deforming, but I can't seem to do it and there isn't any answers I can find online.

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I've tried using the Surface Deform modifier and Child of constraint, but those heavily deformed the eyelashes or didn't get what I wanted. Weight painting has partial success, but I'm not quite sure how to go about painting it correctly as even the lightest touch of paint can heavily deform it. Automatic weight paint from bones somewhat works, but a good portion of the mesh is left out and requires manual painting. As a side note, the eyelashes are a separate image textured mesh.

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  • $\begingroup$ Therea are many ways of doing it, depending on how are the meshes and the rig constructed. I think you should upload your file. $\endgroup$ – josh sanfelici Nov 25 '18 at 11:21

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