My question is this, say you have a scene and all the cameras are set up and all have key frames. Upon completion of the project, you decide to change the cameras out for stereo cameras to render out for 3d video, how would you go about transferring the key frames for position and rotation without the new second camera defaulting to the original key frames of the original camera.
For example would be you duplicating the original camera then shift it to the left, rename it camera_l
and the original camera_r
now when you start of the animation camera_l
is going to drift back to camera_r
original position and rotation, how do I stop this from happening yet keep the animation data so both cameras are in sync?