The size of the play dice rigid body box is to big.
I want it like the rigth cube to get a realistic animation later on.
what i tried:
shift + alt + ctrl + C to set Geometry to Origin .
put both cube´s on top of each other and click on the pivit point of the correct one with my cursor than switch to the play dice and set Geometry to 3D cursor.
I am a newbie so i have no clue how to use code for solving.
I read the manual blender manual and several forum entrys. But i don´t get to a solution.
For any Approach i would be thankful.