Im making a game using cycles render with a friend who is coding in unity and we have just come across a major problem with animating. The model I’ve made is a tank. When I send him the FBX file the shooting and raising of the barrel animations port fine but the driving animation doesnt move the tracks it only moves the hull but the both the hull and tracks are cparented to the armature. The way i've animated the tracks is by using the array on a single track then use the curve modifier to have it follow the bezier circle. All of which are under the armature that i've created. When we look at the driving animation in Unity it only shows the actual tank moving forward and leaving the tracks behind. If anyone knows how i could fix this or even go about porting the animation differently all help would be much appriciated!


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