I'm having trouble in converting OBJ to DAE while retaining textures or at least the colours of the model. Note, this is a voxel model so I only need colours, not detailed textures.
Anyway, I model within MagicaVoxel, then export to .obj, from there I import to Blender. In the scene editor, the model is white. That's ok, if I do a render I see the colours fine. But I need the format in .dae.
Within Blender, I export to .dae but I lose the colours that were packaged with the .obj file. How do I keep the textures with the .dae file?
I have also tried MeshLab with no results.