I have a simple character (below) that is in the middle of an animation that does not work with my logic bricks.
Here are my logic bricks. Sorry, may be hard to read (click on the image for a bigger version).
It states that when the property inMovement is set to 1, it will play a walk animation, and, on the other hand, it will not when it is set to 0. I thought that the problem would be with the parenting, but it all looked fine:
After this I thought that the animation just didn't work, but it did. This is the animation of my blocky character picture at top.
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Everything I stated here is true, and I did not lie and/or take pictures at different times. All the screenshots were taken at one point in time, and no editing was done between them.
How do I get the animations to play (Loop Stop) based on whether the value is set to 1 or 0?