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Sorry, I don't know how to name these vertices properly (green highlighted).

enter image description here

They belong to a face which is technically a quad, but with one zero-angle corner.

Selecting by amount of connected edges or amount of adjacent faces includes corner vertices, which is unacceptable, because they define shape of mesh.

Any idea how to select them automatically? Or dissolve.

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  • $\begingroup$ Are these always border vertex, near the edge of the mesh? $\endgroup$ Nov 23, 2018 at 16:00
  • $\begingroup$ In my case yes, always border $\endgroup$
    – Serge L
    Nov 23, 2018 at 16:03
  • $\begingroup$ In that case you could probably easily do away with checker deselect, if they are always one apart or in a repeating pattern $\endgroup$ Nov 23, 2018 at 16:16
  • $\begingroup$ Checker deselect is working only within connected geometry. AFAIK it can't be used on all selected "mesh islands" inside one object. $\endgroup$
    – Serge L
    Nov 23, 2018 at 16:21
  • $\begingroup$ True, it requires an active vertex, since there can be only one it only works in one mesh island at a time. Try hiding the rest of the mesh, it may give you a few more options $\endgroup$ Nov 23, 2018 at 16:35

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