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I really need help modeling Asian, specifically Chinese eyes. I’ve been learning character modeling recently and I would say that I have a pretty solid grasp on almost everything except Asian eyelids. I can’t figure out a way to model the monolid on top and epicanthic fold on the inside corner while having clean topology and without my model ripping and tearing. Does anyone have any advice? I can’t find any tutorials covering this anywhere on the internet. I’m going for Lucy Liu eyes. Please help! enter image description here enter image description here

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  • $\begingroup$ Looks like something that you should either sculpt, or use more dense topology on. $\endgroup$ – Dr. Farquaad Nov 23 '18 at 23:10
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The best I've ever been able to do is to use one of the human modeling programs or blender addons like Makehuman or Manuel Bastioni Labs to approximate the shape I want and then replicate the topology into my own model.

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