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I have this 3D Voxel sculpture, this was made of thousands of Box objects, but merged into a single object and it has a nice Vertex Color per Box.

Anyhow, I would like to somewhat layout the UV of this mesh and bake it into a single texture.

I know Blender can "Reset UV" but when I tried to arrange the UV into a nice grid, it simply freezes...

I thought I could just do Auto-UV and then bake transfer, but that's also taking a while.

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  • $\begingroup$ I mean I tried Pack Islands on UV that is reset, but this is taking too long time. There must be a tool out there that simply lay down each polygon face, in order, and nicely fit the UV square. $\endgroup$ – Blender Sushi Guy Nov 23 '18 at 0:34
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    $\begingroup$ Jimmy I love you nohomo $\endgroup$ – Dr. Farquaad Nov 23 '18 at 2:04

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