Most of us know Eevee's Ambient Occlusion

My issue is I have models such has hair with its own custom normals and the AO in Eevee is causing it to look weird.


With AO

Is there a way to remove the AO effect from specific objects? I thought it could be done using the AO node but im unsure.

  • $\begingroup$ wow, the ambient occlusion looks so much better. anyway, have you tried using eevee's emission attribute? $\endgroup$ – SilverRain Nov 22 '18 at 4:56

Real time renders does use real Ambient Occlusion, they uses SSAO - Screen Space Ambient Occlusion which is a depth based effect applied to the whole view.

As far as I know it can't be filtered or masked.

As a workaround render separate layers and combine them in post production.


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