Isn't blender supposed to handle scene units internally? One would think if they modelled a 1m x 1m cube, it should stay that way across blender files. Any insight regarding this would be great. Does this mean cycles thinks I'm rendering a kilometer-wide room?
Even with 2.8, where the units were supposedly fixed, I still encounter the same problem. Though, with 2.8 the scene units no longer changes to 0.001 when selecting millimeters.
In preparation for 2.8, is there a way I could batch convert my old models' scale instead of having to manually scale each object for every blender file?
Thank you in advance.