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I have a planar mesh, but when i unwrap it, it gets distorted. So i gave up and marked every single edge as seam. But even unwrapping one single planar face doesnt result in the same object in the uv editor. In the image i marked the corresponding vertices in 3D View (top) and UV Editor (bottom). Vertex distortion when unwrapping

There are many faces within my mesh with this problem, so correcting this manually is no option. Thanks in advance.

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    $\begingroup$ That face is not a quad, try to select everything and remove doubles and then unwrap again. $\endgroup$ – Denis Nov 21 '18 at 17:08
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If you want to maintain the proportions of a planar mesh, set the view from top ortho, then press U "project from view" option.

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  • $\begingroup$ That helped. Thank you very much. You saved me a lot of time! $\endgroup$ – Pascal Nov 22 '18 at 10:06

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