In version 2.79b, and when in the 3D Editor area, two shortcuts call view3d.render_border
with a parameter camera_only
:
- ctrlB sets the parameter to
False
- shiftB sets the parameter to
True
The later shortcut is actually assigned to two functions in the user preferences:
so, for the purpose of this question, I've disabled temporarily "Zoom to Border", to allow "Set Render Border" to be called. The configuration is:
My understanding:
Those two
Set Render Border
shortcuts allow to define a rectangle in the one of the 3D view (not necessarily Camera view).The result is visible in the rendered image (F12) and/or in the 3D view but only when in shading mode "rendered"
In practical, when using any of them:
In the 3D view, only the rectangle is shaded in "rendered" mode, the rest is shaded in "solid" mode.
In the rendered output, only the rectangle is rendered, the rest is empty.
My question: What is the difference between the two shortcuts? Or is shiftB (camera_only = True
) an unintentional leftover?