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In version 2.79b, and when in the 3D Editor area, two shortcuts call view3d.render_border with a parameter camera_only:

  • ctrlB sets the parameter to False
  • shiftB sets the parameter to True

The later shortcut is actually assigned to two functions in the user preferences:

enter image description here

so, for the purpose of this question, I've disabled temporarily "Zoom to Border", to allow "Set Render Border" to be called. The configuration is:

enter image description here

My understanding:

  • Those two Set Render Border shortcuts allow to define a rectangle in the one of the 3D view (not necessarily Camera view).

  • The result is visible in the rendered image (F12) and/or in the 3D view but only when in shading mode "rendered"

In practical, when using any of them:

  • In the 3D view, only the rectangle is shaded in "rendered" mode, the rest is shaded in "solid" mode.

  • In the rendered output, only the rectangle is rendered, the rest is empty.

enter image description here

My question: What is the difference between the two shortcuts? Or is shiftB (camera_only = True) an unintentional leftover?

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SHIFT + B lets you select a portion that you wish to see in the final render image or in the camera view.

enter image description here

CTRL + B lets you select a portion you wish to see in the render view mode. to then delete the border is CTLR + ALT + B

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while CTLR + B works also in camera mode, SHIFT + B if is not in the camera view mode acts as a zoom tool.

enter image description here

CTLR + B does not affect the camera view or the final render. unless you are already in camera view enter image description here

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  • $\begingroup$ Please read after "In practical, when using any of them" where I explain I see the same result, so the question. No need to explain "zoom to border", I've disabled it to be able to compare both versions of "set render border". $\endgroup$
    – mins
    Nov 21, 2018 at 17:25
  • $\begingroup$ I dont know how you compare them to see the same results, but again CTRL + B lets you have a preview box of your render view mode. thats not the same as the final render. if you make a preview box with CTLR + B in the render view mode that wont affect your camera view nor your final render. $\endgroup$ Nov 21, 2018 at 17:36
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    $\begingroup$ try it yourself. clear the border in your camera view so there won't be any confusion. then use the CTRL + B in your 3D view (not camera view as in camera view they do the same job) to preview an area, then go in camera view or just do a render. you will see that you will have the full render resolution $\endgroup$ Nov 21, 2018 at 17:43
  • $\begingroup$ Ah you're right! The difference is not visible when marking the border with (ctrl)(B) in the camera view, but as soon as the rectangle is created in another view, the rendered image is complete, but not with (shift)(B) $\endgroup$
    – mins
    Nov 21, 2018 at 18:03
  • $\begingroup$ After some experimentation... Sh-B (camera only = true) is valid in camera view (no effect in other 3D views -- calls Zoom To Border if it shares the same shortcut). Its effect is to partially render the camera view, and to limit F12 render to the same area. Ctrl-B is similar to Sh-B: It partially renders the view in which it is defined, and limits F12 render (so it's identical if defined in camera view). It can be used independently in camera view and other views (two distinct areas can then be defined and cleared individually: one for the camera view, the other for all others views). $\endgroup$
    – mins
    Nov 21, 2018 at 20:21

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