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I am trying to weight paint my rigged character (rigify add on used). But it is completely pink when i select the custom shapes. But I can see weights when i click on individual vertex group. Also when trying to paint using vertex group selection, I can only paint it to a value, not to 0?? Did I do something wrong?

On further playing around I found, for some reason when i select my custom shapes, it does not select the corresponding deform bone, unless i select it manually from the vertex group box, and then my weight painting tool doesnt work on it either. I have attached my blend file:

https://ufile.io/6wpqa

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The weight paint pink color tells you that you are trying to assign weight relatively to a bone which has no vertex group assopciated, because it's a non-deforming bone: all rigify rig works in a way in which the controllers bones are different than the deforming bones.

enter image description here

If you want to assign weight controlled by the "head" bone you will have to check the "deforming" option and create a vertex group with the same exact name.

enter image description here

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